Smoothing
Last updated
Last updated
The smoothing tool allows you to smooth out annotations created with a brush tool you specify.
The Smoothing tool is a subset of the Medical Brush tool. To activate smoothing, first select a Medical Brush tool from the toolbar on the left, then click on the Smoothing button:
Options for the smoothing tool will appear in the bottom left corner of the screen:
Preset: Pick here the smoothing type you'd like to apply. Read more about each smoothing preset in the Smoothing Presets section.
Kernel Size: Pick here the degree to which you'd like to smooth your segmentations, from 1 to 7. If you pick a 3x3x3 kernel size for example, the algorithm, for each pixel in 3D space, will consider its 26 immediate neighbors and take the pixel as center of a 3x3x3 cube when applying smoothing. In short, the higher the kernel size, the smoother the result (this, however depends on the smoothing type).
While the smoothing tool is active, you may smooth segmentations in the following ways:
By directly painting over the parts you wish to smooth, effectively functioning as a smoothing brush.
By clicking on Apply in the smoothing settings, applying smoothing to all of the segmentations created with the selected tool in the task.
Presets are different types of smoothing available on Ango Hub.
Here are details about each:
The median algorithm fills very small holes and smoothes out the general surface of the asset, while keeping the general shape of the asset the same.
Example of median smoothing:
The larger the kernel size, the more aggressive the smoothing.
The opening algorithm never adds anything to the asset, only removing extrusions smaller than the selected kernel size. It is useful in removing noise.
The opening algorithm performs erosion (removing noise, shrinking the volume) followed by dilation (expanding the volume while keeping its general shape intact).
Example of opening (click to expand):
The larger the kernel, the larger the areas that will be removed. (e.g. more will be eroded.)
The closing algorithm never removes anything from the asset, filling holes smaller than the selected kernel size. It is useful in closing small holes or connecting broken parts of an object.
The opening algorithm performs dilation (expanding the volume while keeping its general shape intact) followed by erosion (removing noise, shrinking the volume).
Example of closing (click to expand):
The larger the kernel, the larger the areas that will be covered (closed). For example, with a 7x7x7 kernel, an area sized 6x6x6 that is completely empty, yet surrounded by full voxels, will be filled in.
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